
SpeedImpact
Incremental space impact like, with a bit of bullet hell.
This is more of a an alpha version, if anything.
Bug report and feedback is much appreciated, thank you in advance.
** Lore **
Four prisoners somewhere in the solar system, somehow, managed to escape on a stolen ship, top of the line and fast. Now they are crew on an fleeing ship.
So, shoot, don't get hit, and run.
That is only way to evade their pursuers, so they can hope to disappear in the old world.
** Lore end **
Some Long term goals:
- More skills on skill tree (and points rebalance) today I have 10+ skills for it that are not implemented.
- Finish enemy pixel arts, and more enemy variety.
- More maps and bosses (currently the first map just dump all enemy types (randomly), but that's because there's only one map).
- A 3 second long cut-scene at the start and in the first death.
QA:
- Why the enemies just vanish? Well the GPU particles break in the browser so I have them turned off.
- Will this ever be released? Maybe, but putting a game on steam is not free
and I am broke.
Credits and thanks for:
- Laser sound effects by dklon: https://opengameart.org/content/laser-fire
- Background music by: https://loyaltyfreakmusic.com/
| Published | 22 hours ago |
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 2.5 out of 5 stars (2 total ratings) |
| Author | Crystallon |
| Genre | Action |
| Made with | Godot |
| Tags | 2D, Bullet Hell, Godot, Incremental, Indie, No AI, Pixel Art, Short, Simple, Space |
| Average session | A few seconds |
| Inputs | Keyboard, Xbox controller |
| Content | No generative AI was used |




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