<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>SpeedImpact Devlog - itch.io</title><link>https://crystallon.itch.io/speedimpact</link><description>Incremental space shooter like, with a bit of bullet hell.</description><item><guid>https://crystallon.itch.io/speedimpact/devlog/1678748/beams-are-complicated</guid><title>Beams are complicated</title><link>https://crystallon.itch.io/speedimpact/devlog/1678748/beams-are-complicated</link><pubDate>Sun, 27 Sep 2026 01:20:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Today&#039;s update is a bit technical. Very much a devlog, and maybe a bit of a rant. In simple terms, to rework the bosses, I needed the beams to actually work, which they didn&#039;t. During testing, sometim...</p>]]></description></item><item><guid>https://crystallon.itch.io/speedimpact/devlog/1677521/bullet-changes</guid><title>Bullet changes</title><link>https://crystallon.itch.io/speedimpact/devlog/1677521/bullet-changes</link><pubDate>Sat, 26 Sep 2026 03:00:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I am starting with the boss reworks, now the bullet from bosses have a bit more flair on them, and look different Also, in an effort to make the piercing laser more powerful, it now creates an explosi...</p>]]></description></item><item><guid>https://crystallon.itch.io/speedimpact/devlog/1676157/new-enemy-sprites-and-laser-bounce-fix</guid><title>New enemy sprites and laser bounce fix</title><link>https://crystallon.itch.io/speedimpact/devlog/1676157/new-enemy-sprites-and-laser-bounce-fix</link><pubDate>Fri, 25 Sep 2026 01:06:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>My first take on the enemy designs, I think its still a WIP, but it looks significantly better. I tried to take the &#039;enemy wiggle&#039; animation out, but it just looks so much better with it. Also, ever s...</p>]]></description></item><item><guid>https://crystallon.itch.io/speedimpact/devlog/1673829/new-map-saturn-and-boss</guid><title>New map (saturn) and boss</title><link>https://crystallon.itch.io/speedimpact/devlog/1673829/new-map-saturn-and-boss</link><pubDate>Wed, 23 Sep 2026 00:43:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New map! As the journey continues the ship arrives near Saturn and fly by its ring With the new map, a new boss, a final showdown with the pursuer. - Dev log part of this update. This took forever, IR...</p>]]></description></item><item><guid>https://crystallon.itch.io/speedimpact/devlog/1661762/new-map-asteroid-map-and-fixes</guid><title>New map (asteroid map) and fixes</title><link>https://crystallon.itch.io/speedimpact/devlog/1661762/new-map-asteroid-map-and-fixes</link><pubDate>Sat, 12 Sep 2026 21:16:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Avoid the asteroids, kill the enemies so they don&#039;t shoot the asteroids, and they will collide with the pursuer doing some damage to him. Evade the pursuer using the asteroids before he catches you! T...</p>]]></description></item><item><guid>https://crystallon.itch.io/speedimpact/devlog/1653899/when-the-frame-is-rated</guid><title>When the frame is rated</title><link>https://crystallon.itch.io/speedimpact/devlog/1653899/when-the-frame-is-rated</link><pubDate>Sun, 06 Sep 2026 00:46:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Another part of my journey through the performance issues with the web release of Godot. The actual look that the pursuer was envisioned to have (related picture) was really showing the FPS problems i...</p>]]></description></item><item><guid>https://crystallon.itch.io/speedimpact/devlog/1651606/pools-but-not-of-water</guid><title>Pools, but not of water</title><link>https://crystallon.itch.io/speedimpact/devlog/1651606/pools-but-not-of-water</link><pubDate>Fri, 04 Sep 2026 00:32:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update is mostly code, you see the game was having some performance issues on the web export. To the point that some frames were dropping if a lot of bullets were on screen, so I made some pools...</p>]]></description></item><item><guid>https://crystallon.itch.io/speedimpact/devlog/1649985/new-map-and-pursuer</guid><title>New map and pursuer</title><link>https://crystallon.itch.io/speedimpact/devlog/1649985/new-map-and-pursuer</link><pubDate>Wed, 02 Sep 2026 17:02:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Game name is speed impact and you are running, but from what? Well now there&#039;s a taste of what is are you running from (besides the many ships trying to stop you) with the new first map. Get through w...</p>]]></description></item><item><guid>https://crystallon.itch.io/speedimpact/devlog/1645144/beams-as-in-the-raycasting-2d-types-of</guid><title>BEAMS (as in, the Raycasting 2D types of)</title><link>https://crystallon.itch.io/speedimpact/devlog/1645144/beams-as-in-the-raycasting-2d-types-of</link><pubDate>Sat, 29 Aug 2026 21:39:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added BEAM&#039;s to the game. New (blue) void fissure, where you get a BEAM (lasts 7 seconds), The BEAM is affected by your current laser type, Piercing laser makes the BEAM go through everything Bouncing...</p>]]></description></item><item><guid>https://crystallon.itch.io/speedimpact/devlog/1642896/bullet-visibility-and-fixes</guid><title>Bullet visibility and fixes</title><link>https://crystallon.itch.io/speedimpact/devlog/1642896/bullet-visibility-and-fixes</link><pubDate>Thu, 27 Aug 2026 22:52:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I had a feedback that enemies bullets had some visibility problems, and indeed a couple days ago I was playing while having a bit of a headache, and I *simply* could not avoid colliding with the bulle...</p>]]></description></item><item><guid>https://crystallon.itch.io/speedimpact/devlog/1641830/balancing-bosses-is-dificult-first-attempt</guid><title>Balancing bosses is dificult (first attempt)</title><link>https://crystallon.itch.io/speedimpact/devlog/1641830/balancing-bosses-is-dificult-first-attempt</link><pubDate>Wed, 26 Aug 2026 20:34:07 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Ive done some reworking on the bosses, rebalanced their life amount Also now they have life bar and the &#039;Break!&#039; button is more apparent. I think this is about what I think the level of &#039;tankyness&#039; th...</p>]]></description></item><item><guid>https://crystallon.itch.io/speedimpact/devlog/1639893/a-bit-of-skilltree-rebalance</guid><title>A bit of skilltree rebalance</title><link>https://crystallon.itch.io/speedimpact/devlog/1639893/a-bit-of-skilltree-rebalance</link><pubDate>Mon, 24 Aug 2026 23:40:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Extra skills: Extra bounce for the &#039;Bouncing Laser&#039;. Extra pierce for the &#039;Piercing Laser&#039;. Rebalance on the &#039;Bullet Phasing&#039; (PB) Now PB only affects Bouncing/Piercing Lasers, and consumes one pierce...</p>]]></description></item><item><guid>https://crystallon.itch.io/speedimpact/devlog/1638721/tool-tip-ui-is-hard-2</guid><title>̶T̶o̶o̶l̶ tip: UI is hard 2</title><link>https://crystallon.itch.io/speedimpact/devlog/1638721/tool-tip-ui-is-hard-2</link><pubDate>Sun, 23 Aug 2026 22:23:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Bug fixes on the skill tree. If anything I was surprised to find out that the default godot tooltip does not support keyboard movement: That said, several fixes on keyboard navigation on the skill tre...</p>]]></description></item><item><guid>https://crystallon.itch.io/speedimpact/devlog/1637689/skilltree-new-skills</guid><title>SkillTree++ (New skills)</title><link>https://crystallon.itch.io/speedimpact/devlog/1637689/skilltree-new-skills</link><pubDate>Sat, 22 Aug 2026 22:45:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New skill tree! Rebalancing the skill costs and new skills: &#039;Shieldgating&#039; (SG): With this skill, if the ship takes damage while having shield it does not transfer to health, even if the shield value...</p>]]></description></item><item><guid>https://crystallon.itch.io/speedimpact/devlog/1636758/it-is-important-to-be-healthy</guid><title>It is important to be healthy</title><link>https://crystallon.itch.io/speedimpact/devlog/1636758/it-is-important-to-be-healthy</link><pubDate>Sat, 22 Aug 2026 01:28:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Introduction of the health system the ship now has an underlying health bar. health bar takes half the damage of shield overdamage to shields transfers to health bar shield laser, as the same says, on...</p>]]></description></item><item><guid>https://crystallon.itch.io/speedimpact/devlog/1635541/new-map-menu-new-map</guid><title>New map menu + new map</title><link>https://crystallon.itch.io/speedimpact/devlog/1635541/new-map-menu-new-map</link><pubDate>Fri, 21 Aug 2026 00:25:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>First version of the new menu, with the basic functionality, shows the places where you will go to. You can select with the direction arrows, start with Enter, and go back with ESC. For now it has a s...</p>]]></description></item><item><guid>https://crystallon.itch.io/speedimpact/devlog/1634479/ui-is-hard</guid><title>UI is hard</title><link>https://crystallon.itch.io/speedimpact/devlog/1634479/ui-is-hard</link><pubDate>Wed, 19 Aug 2026 22:43:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Trying to cook up a UI to select which map to play. But it is not easy, as I expected, and will take a while The idea is when you focus on a planet, a couple of things happen, the highlighted planet c...</p>]]></description></item><item><guid>https://crystallon.itch.io/speedimpact/devlog/1632556/web-export-the-pain-particle</guid><title>Web export &#039;the pain particle&#039;</title><link>https://crystallon.itch.io/speedimpact/devlog/1632556/web-export-the-pain-particle</link><pubDate>Tue, 18 Aug 2026 01:58:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Honestly, what looks like a completely harmless scene, was actually causing the game to stutter in the web release. Why, I had no idea, so after a lot of replaying and tests, I found out. Someone in t...</p>]]></description></item><item><guid>https://crystallon.itch.io/speedimpact/devlog/1631222/new-void-fissure-type</guid><title>New void fissure type</title><link>https://crystallon.itch.io/speedimpact/devlog/1631222/new-void-fissure-type</link><pubDate>Sun, 16 Aug 2026 22:04:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>While doing the skill tree rebalance I thought of a third type of drop for void fissure. So here it is, now enemies can drop a red fissure which gives you a buff of &#039;void twin&#039;, a twin of your ship sp...</p>]]></description></item><item><guid>https://crystallon.itch.io/speedimpact/devlog/1629937/transition-and-other-effects</guid><title>Transition and other effects</title><link>https://crystallon.itch.io/speedimpact/devlog/1629937/transition-and-other-effects</link><pubDate>Sat, 15 Aug 2026 18:09:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>It is kinda difficult to take prints from the new updates. But basically the Relativistic Bullet is now its special laser (not a placeholder from a normal laser) and the boss explodes on death. Also t...</p>]]></description></item><item><guid>https://crystallon.itch.io/speedimpact/devlog/1628460/quality-of-life-fixes</guid><title>Quality of life fixes</title><link>https://crystallon.itch.io/speedimpact/devlog/1628460/quality-of-life-fixes</link><pubDate>Fri, 14 Aug 2026 18:55:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Planet now snaps way better in case of screen resizing changes in enemy spawn rate, to keep above 3 and max around 10ish (can go higher with higher multipliers) change in the displayed damage numbers,...</p>]]></description></item><item><guid>https://crystallon.itch.io/speedimpact/devlog/1627660/better-looking-skill-tree</guid><title>Better looking skill tree</title><link>https://crystallon.itch.io/speedimpact/devlog/1627660/better-looking-skill-tree</link><pubDate>Fri, 14 Aug 2026 01:20:27 GMT</pubDate><category>devlog</category><description><![CDATA[<p>After quite a struggle with the UI I think the skill tree is finally on a &#039;nice looking&#039; enough state. Also, fixed hit-box problem between the boss and break skill. The boss now also explodes on death...</p>]]></description></item><item><guid>https://crystallon.itch.io/speedimpact/devlog/1624813/new-powerup-and-hitbox</guid><title>New powerup and hitbox</title><link>https://crystallon.itch.io/speedimpact/devlog/1624813/new-powerup-and-hitbox</link><pubDate>Tue, 11 Aug 2026 19:09:12 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Making UI is tuff, in the meantime: Well, turns out the rift powerups seem fun enough, so now there&#039;s a new one, I call it &#039;bullet time&#039; (for now). When you pick an yellow rift (as in the image) the g...</p>]]></description></item><item><guid>https://crystallon.itch.io/speedimpact/devlog/1622905/skilltree-pain-fix</guid><title>Skilltree pain (fix)</title><link>https://crystallon.itch.io/speedimpact/devlog/1622905/skilltree-pain-fix</link><pubDate>Mon, 10 Aug 2026 17:19:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Since the skill tree is hand made, there were some problems with going enabling/disabling skills. But that should be fixed now. In simple terms, Sometimes the skills (tree nodes) would not process pro...</p>]]></description></item><item><guid>https://crystallon.itch.io/speedimpact/devlog/1623559/experimenting-with-random-drops</guid><title>Experimenting with random drops</title><link>https://crystallon.itch.io/speedimpact/devlog/1623559/experimenting-with-random-drops</link><pubDate>Mon, 10 Aug 2026 17:18:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The new build now gives a drop chance on enemy kill of &#039;void fissures&#039;, when the player approaches it it gets a temporary (5 seconds) buff. Currently on this experimental test there&#039;s only one buff of...</p>]]></description></item></channel></rss>